trigger_waterydeath is an existing brush entity available in (HL2) Half-Life 2 with all versions of Mapbase.

A trigger volume that spawns leeches around entities inside it, and does damage to them until they die. Used to prevent players entering deep water.



KeyValues

- Bite Interval (BiteInterval) <float>
The amount of time that should pass in between leech bites.
- Pain Step (PainStep) <float>
Damage will increase by this number for each leech bite.
- Max Pain (MaxPain) <float>
This is the maximum damage that could be attained after multiple pain steps.

Outputs

- OnDamage <integer>
Fires each time an entity takes damage.