trigger_waterydeath
trigger_waterydeath is an existing brush entity available
in A trigger volume that spawns leeches around entities inside it, and does damage to them until they die. Used to prevent players entering deep water.
KeyValues
- Bite Interval (BiteInterval) <float>
The amount of time that should pass in between leech bites.
The amount of time that should pass in between leech bites.
- Pain Step (PainStep) <float>
Damage will increase by this number for each leech bite.
Damage will increase by this number for each leech bite.
- Max Pain (MaxPain) <float>
This is the maximum damage that could be attained after multiple pain steps.
This is the maximum damage that could be attained after multiple pain steps.
Outputs
- OnDamage
<integer>
Fires each time an entity takes damage.
Fires each time an entity takes damage.
