prop_ragdoll
prop_ragdoll is an existing point entity available
with all versions of Mapbase.A prop that physically simulates and can be articulated with internal joints. The joint constraints are part of the physics model.
Flags
- [131072] Fixed constraints (make statue) : 131072
- [262144] Allow +USE : 262144
- [524288] Prevent pickup (if +USE is enabled) : 524288
Inputs
- Wake
<void>
Wakes up this physics object, if it is sleeping.
Wakes up this physics object, if it is sleeping.
- Sleep
<void>
Puts this physics object to sleep. It will wake if given the Wake input, or if force is applied to it. Note that physics objects go to sleep automatically after coming to rest for a while, so you don't really need to use this.
Puts this physics object to sleep. It will wake if given the Wake input, or if force is applied to it. Note that physics objects go to sleep automatically after coming to rest for a while, so you don't really need to use this.
- AddToLRU
<void>
Adds the ragdoll to the cleanup list (ragdoll will fade out when it's the least recently used)
Adds the ragdoll to the cleanup list (ragdoll will fade out when it's the least recently used)
- RemoveFromLRU
<void>
Removes the ragdoll from the cleanup list, allowing it to exist indefinitely
Removes the ragdoll from the cleanup list, allowing it to exist indefinitely
Outputs
- OnPlayerUse
<void>
Fires when the ragdoll is used, if +USE is enabled.
Fires when the ragdoll is used, if +USE is enabled.
