prop_flare is a point entity available in (HL2) Half-Life 2 with any version of Mapbase.

Flare Prop



KeyValues

- Model (model) <studio>
Any model entered here can use flares.
- Flare lifetime (FlareLifetime) <float>
The amount of time the flare should be ignited.

Inputs

- StartFlare <void>
Ignites the flare.
- StopFlare <void>
Extinguishes the flare.
- AddFlareLifetime <float>
Adds to the flare's lifetime. Negative numbers subtract.
- RemoveFlare <void>
Kills/removes the flare. Doesn't restore flare.
- RestoreFlare <void>
Restores the flare after it is burned out.

Outputs

- OnRestored <void>
Fired when player instigates +USE.