prop_door_rotating
prop_door_rotating is an existing point entity available
with all versions of Mapbase.An entity used to place a door in the world.
KeyValues
- Disable Shadows (disableshadows) <choices>
Used to disable dynamic shadows on this entity.
Used to disable dynamic shadows on this entity.
- NPC Open Distance (opendistoverride) <integer>
How far away NPCs should move in order to open the door. (default = 64)
How far away NPCs should move in order to open the door. (default = 64)
- NPC Front Open Activity (openfrontactivityoverride) <string>
The gesture activity NPCs should play when opening the door from the front.
The gesture activity NPCs should play when opening the door from the front.
- NPC Back Open Activity (openbackactivityoverride) <string>
The gesture activity NPCs should play when opening the door from the back.
The gesture activity NPCs should play when opening the door from the back.
- Lighting Origin (lightingorigin) <target_destination>
Select an entity to specify a location to sample lighting from, instead of using this entity's origin.
Select an entity to specify a location to sample lighting from, instead of using this entity's origin.
Flags
- [256] Start with collision disabled : 256
- [512] NPCs Can't : 512
Inputs
- AllowPlayerUse
<void>
Allows players to use the door. This just disables the 'Ignore player +USE' spawnflag.
Allows players to use the door. This just disables the 'Ignore player +USE' spawnflag.
- DisallowPlayerUse
<void>
Prevents players from using the door. This just enables the 'Ignore player +USE' spawnflag.
Prevents players from using the door. This just enables the 'Ignore player +USE' spawnflag.
- SetDoorFilter
<target_destination>
Sets the entity to use as the NPC filter. Pass in an empty string to clear the NPC filter.
Sets the entity to use as the NPC filter. Pass in an empty string to clear the NPC filter.
- SetFullyOpenSound
<string>
Sets the sound to use when the door is fully open.
Sets the sound to use when the door is fully open.
- SetFullyClosedSound
<string>
Sets the sound to use when the door is fully closed.
Sets the sound to use when the door is fully closed.
- SetMovingSound
<string>
Sets the sound to use when the door is moving.
Sets the sound to use when the door is moving.
- SetLockedSound
<string>
Sets the sound to use when the door is locked.
Sets the sound to use when the door is locked.
- SetUnlockedSound
<string>
Sets the sound to use when the door is unlocked.
Sets the sound to use when the door is unlocked.
