point_spotlight
point_spotlight is an existing point entity available
with all versions of Mapbase.An entity to draw a spotlight. Will draw a beam when the player views it side on, and a halo when it’s facing towards the player. Unless the ‘No Dynamic Light’ spawnflag is checked, it will also create a dynamic light wherever the end of the spotlight rests.
KeyValues
- Ignore Solid (IgnoreSolid) <choices>
If set, this spotlight won't trace for solids.
If set, this spotlight won't trace for solids.
- Halo size scale. (HaloScale) <float>
float value to determine the size of the halo.
float value to determine the size of the halo.
- Halo material (HaloMaterial) <sprite>
Material to use for the halo.
Material to use for the halo.
- Spotlight beam material (SpotlightMaterial) <sprite>
Material to use for the spotlight's beam.
Material to use for the spotlight's beam.
Inputs
- LightToggle
<void>
Toggles the spotlight on or off
Toggles the spotlight on or off
