npc_turret_ceiling
npc_turret_ceiling is an existing point entity available
in Combine Ceiling Turret
KeyValues
- Health (health) <integer>
Health was 1000 in the original Half-Life 2.
Health was 1000 in the original Half-Life 2.
- FieldOfView (FieldOfView) <float>
The ceiling turret's viewcone. (1.0 = straight ahead, 0.0 = +/- 90 degrees, -1.0 = all directions)
The ceiling turret's viewcone. (1.0 = straight ahead, 0.0 = +/- 90 degrees, -1.0 = all directions)
Flags
- [1024] No Light Sprite : 1024
Inputs
- DepleteAmmo
<void>
Depletes all the ammo from a turret, causing it to dry-fire.
Depletes all the ammo from a turret, causing it to dry-fire.
- RestoreAmmo
<void>
Restores ammo to a turret, allowing it to fire live rounds again.
Restores ammo to a turret, allowing it to fire live rounds again.
- CreateSprite
<void>
Creates the turret's light sprite if it was previously destroyed.
Creates the turret's light sprite if it was previously destroyed.
- DestroySprite
<void>
Destroys the turret's light sprite.
Destroys the turret's light sprite.
- FieldOfView
<float>
Sets this turret's field of view.
Sets this turret's field of view.
