npc_combine_camera
Combine security camera
KeyValues
- Model (model) <studio>
None
None
Outputs
- OnLostPlayer
<void>
Fired when the tracked player spotted within the inner radius has been lost. Usually due to the player leaving the inner radius, or because the player was killed.
Fired when the tracked player spotted within the inner radius has been lost. Usually due to the player leaving the inner radius, or because the player was killed.
- OnLostEnemy
<void>
Fired when a non-player enemy spotted within the inner radius has been lost. Usually due to the enemy leaving the inner radius, or because the enemy was killed/removed.
Fired when a non-player enemy spotted within the inner radius has been lost. Usually due to the enemy leaving the inner radius, or because the enemy was killed/removed.
