logic_random_outputs is a point entity available with any version of Mapbase.

A message forwarder. Fires up to eight separate outputs, each with a different chance of firing.



KeyValues

- OnTrigger1 Chance (OnTriggerChance1) <float>
Chance (from 0 to 1) of the OnTrigger1 output firing when this entity is triggered.
- OnTrigger2 Chance (OnTriggerChance2) <float>
Chance (from 0 to 1) of the OnTrigger2 output firing when this entity is triggered.
- OnTrigger3 Chance (OnTriggerChance3) <float>
Chance (from 0 to 1) of the OnTrigger3 output firing when this entity is triggered.
- OnTrigger4 Chance (OnTriggerChance4) <float>
Chance (from 0 to 1) of the OnTrigger4 output firing when this entity is triggered.
- OnTrigger5 Chance (OnTriggerChance5) <float>
Chance (from 0 to 1) of the OnTrigger5 output firing when this entity is triggered.
- OnTrigger6 Chance (OnTriggerChance6) <float>
Chance (from 0 to 1) of the OnTrigger6 output firing when this entity is triggered.
- OnTrigger7 Chance (OnTriggerChance7) <float>
Chance (from 0 to 1) of the OnTrigger7 output firing when this entity is triggered.
- OnTrigger8 Chance (OnTriggerChance8) <float>
Chance (from 0 to 1) of the OnTrigger8 output firing when this entity is triggered.

Flags

- [1] Only trigger once : 1
- [2] Allow fast retrigger : 2

Inputs

- Trigger <void>
Trigger this entity, causing its OnTrigger outputs to fire if it is enabled.
- Toggle <void>
Toggle this entity between enabled and disabled.

Outputs

- OnSpawn <void>
Fired when this entity is spawned. If this entity is set to only trigger once, it will delete itself after firing this output.
- OnTrigger1 <void>
This output has a chance to fire when the entity is triggered.
- OnTrigger2 <void>
This output has a chance to fire when the entity is triggered.
- OnTrigger3 <void>
This output has a chance to fire when the entity is triggered.
- OnTrigger4 <void>
This output has a chance to fire when the entity is triggered.
- OnTrigger5 <void>
This output has a chance to fire when the entity is triggered.
- OnTrigger6 <void>
This output has a chance to fire when the entity is triggered.
- OnTrigger7 <void>
This output has a chance to fire when the entity is triggered.
- OnTrigger8 <void>
This output has a chance to fire when the entity is triggered.