logic_choreographed_scene is an existing point entity available in (HL2) Half-Life 2 with all versions of Mapbase.

Manages a choreographed scene of one or more actors.



KeyValues

- Resume scene file/concept (ResumeSceneFile) <scene>
An optional scene file or response concept to play before resuming the scene when it's interrupted. (Response concepts must select a scene file!)

Inputs

- PauseAtLastInterrupt <void>
Pauses playback of the scene and rewinds it to the last interrupt event in the scene.
- Trigger <integer>
Fires the OnTrigger output of the specified number.
- SetTarget1 <target_destination>
Sets this target to the specified entity.
- SetTarget2 <target_destination>
Sets this target to the specified entity.
- SetTarget3 <target_destination>
Sets this target to the specified entity.
- SetTarget4 <target_destination>
Sets this target to the specified entity.
- SetTarget5 <target_destination>
Sets this target to the specified entity.
- SetTarget6 <target_destination>
Sets this target to the specified entity.
- SetTarget7 <target_destination>
Sets this target to the specified entity.
- SetTarget8 <target_destination>
Sets this target to the specified entity.