item_healthcharger
item_healthcharger is an existing point entity available
in Health Charger
KeyValues
- Model (model) <studio>
None
None
- Juice (Charge) <integer>
Overrides the amount of suit power this charger contains. Use 0 for the default charge, which is usually the maximum juice. Use -1 if you want the charger to start empty.
Overrides the amount of suit power this charger contains. Use 0 for the default charge, which is usually the maximum juice. Use -1 if you want the charger to start empty.
- Max Juice (MaxCharge) <integer>
Overrides the maximum suit power this charger contains. Use 0 for the default charge, 75.
Overrides the maximum suit power this charger contains. Use 0 for the default charge, 75.
- Increment Health (SetIncrementValue) <integer>
How much charge should be given each 'increment', or each tenth-of-a-second interval in which the player is given health while using this charger. Juice is also decreased accordingly. Use 0 for the default increment, 1.
How much charge should be given each 'increment', or each tenth-of-a-second interval in which the player is given health while using this charger. Juice is also decreased accordingly. Use 0 for the default increment, 1.
Inputs
- Recharge
<void>
Recharge to full
Recharge to full
- SetCharge
<integer>
Sets the *maximum* charge, refilling the charger in the process.
Sets the *maximum* charge, refilling the charger in the process.
- SetChargeNoMax
<float>
Sets the charger's current juice without doing anything with the maximum.
Sets the charger's current juice without doing anything with the maximum.
- SetIncrementValue
<integer>
Sets the charger's increment value.
Sets the charger's increment value.
Outputs
- OnHalfEmpty
<void>
Half-Empty
Half-Empty
- OnEmpty
<void>
Empty
Empty
- OnFull
<void>
Recharged to full.
Recharged to full.
