item_ammo_crate is an existing point entity available in (HL2) Half-Life 2 with all versions of Mapbase.

Ammo Crate



KeyValues

- Skin (skin) <integer>
The ''Empty'' ammo crate can use multiple skins based on other crates. Changing the skin might be reflected in the viewport, but it will only apply to the empty ammo crate.

Inputs

- Skin <integer>
Changes the model skin to the specified number.

Outputs

- OnAmmoTaken <void>
Fires the instant ammo is taken from this crate.