game_ui is an existing point entity available with all versions of Mapbase.

An entity used to override player input when the player is looking at it.



Inputs

- GetButtons <void>
Fires OutButtons with the player's current button flags.

Outputs

- OutButtons <integer>
Outputs the player's current button flags when they are requested by the GetButtons input.
- PressedAttack3 <void>
Fired whenever the player presses the tertiary attack key.
- PressedUse <void>
Fired whenever the player presses the use key.
- PressedJump <void>
Fired whenever the player presses the jump key.
- PressedCrouch <void>
Fired whenever the player presses the crouch key.
- PressedSprint <void>
Fired whenever the player presses the sprint key.
- PressedReload <void>
Fired whenever the player presses the reload key.
- UnpressedAttack3 <void>
Fired whenever the player releases the tertiary attack key.
- UnpressedUse <void>
Fired whenever the player releases the use key.
- UnpressedJump <void>
Fired whenever the player releases the jump key.
- UnpressedCrouch <void>
Fired whenever the player releases the crouch key.
- UnpressedSprint <void>
Fired whenever the player releases the sprint key.
- UnpressedReload <void>
Fired whenever the player releases the reload key.