game_ui
game_ui is an existing point entity available
with all versions of Mapbase.An entity used to override player input when the player is looking at it.
Inputs
- GetButtons
<void>
Fires OutButtons with the player's current button flags.
Fires OutButtons with the player's current button flags.
Outputs
- OutButtons
<integer>
Outputs the player's current button flags when they are requested by the GetButtons input.
Outputs the player's current button flags when they are requested by the GetButtons input.
- PressedAttack3
<void>
Fired whenever the player presses the tertiary attack key.
Fired whenever the player presses the tertiary attack key.
- PressedUse
<void>
Fired whenever the player presses the use key.
Fired whenever the player presses the use key.
- PressedJump
<void>
Fired whenever the player presses the jump key.
Fired whenever the player presses the jump key.
- PressedCrouch
<void>
Fired whenever the player presses the crouch key.
Fired whenever the player presses the crouch key.
- PressedSprint
<void>
Fired whenever the player presses the sprint key.
Fired whenever the player presses the sprint key.
- PressedReload
<void>
Fired whenever the player presses the reload key.
Fired whenever the player presses the reload key.
- UnpressedAttack3
<void>
Fired whenever the player releases the tertiary attack key.
Fired whenever the player releases the tertiary attack key.
- UnpressedUse
<void>
Fired whenever the player releases the use key.
Fired whenever the player releases the use key.
- UnpressedJump
<void>
Fired whenever the player releases the jump key.
Fired whenever the player releases the jump key.
- UnpressedCrouch
<void>
Fired whenever the player releases the crouch key.
Fired whenever the player releases the crouch key.
- UnpressedSprint
<void>
Fired whenever the player releases the sprint key.
Fired whenever the player releases the sprint key.
- UnpressedReload
<void>
Fired whenever the player releases the reload key.
Fired whenever the player releases the reload key.
