game_menu is a point entity available with Mapbase v8.0 or later.

An entity that opens number menus.



KeyValues

- Hold Time (holdtime) <float>
The time the menu should stay onscreen before it closes automatically. The OnTimeout output will be fired if the player doesn't select an option in time. Specify '-1' for infinite hold time.
- Title (Title) <string>
If specified, this will be placed above all of the options. Localization is supported.
- Case 01 (Case01) <string>
If specified, this will be the 1st option in the menu. Localization is supported.
- Case 02 (Case02) <string>
If specified, this will be the 2nd option in the menu. Localization is supported.
- Case 03 (Case03) <string>
If specified, this will be the 3rd option in the menu. Localization is supported.
- Case 04 (Case04) <string>
If specified, this will be the 4th option in the menu. Localization is supported.
- Case 05 (Case05) <string>
If specified, this will be the 5th option in the menu. Localization is supported.
- Case 06 (Case06) <string>
If specified, this will be the 6th option in the menu. Localization is supported.
- Case 07 (Case07) <string>
If specified, this will be the 7th option in the menu. Localization is supported.
- Case 08 (Case08) <string>
If specified, this will be the 8th option in the menu. Localization is supported.
- Case 09 (Case09) <string>
If specified, this will be the 9th option in the menu. Localization is supported.
- Case 10 (0) (Case10) <string>
If specified, this will be the 0th option in the menu. This option will not have a visual effect when selected. Localization is supported.

Flags

- [1] All Players : 1
- [2] Centered : 2
- [4] Center Fill : 4
- [8] Use big fonts (if available) : 8
- [16] No flash : 16
- [32] Word wrap : 32

Inputs

- ShowMenu <void>
Shows the menu to the player.
- HideMenu <void>
Hides the menu from the player.

Outputs

- OnCase01 <void>
Fired when a player selects this option.
- OnCase02 <void>
Fired when a player selects this option.
- OnCase03 <void>
Fired when a player selects this option.
- OnCase04 <void>
Fired when a player selects this option.
- OnCase05 <void>
Fired when a player selects this option.
- OnCase06 <void>
Fired when a player selects this option.
- OnCase07 <void>
Fired when a player selects this option.
- OnCase08 <void>
Fired when a player selects this option.
- OnCase09 <void>
Fired when a player selects this option.
- OnCase10 <void>
Fired when a player selects this option.
- OutValue <integer>
Fired when a player selects any option, using the selected option as a parameter.
- OnTimeout <void>
Fired when a player doesn't select an option in time.