func_tanklogic
A special kind of turret designed to fire outputs instead of bullets, functioning solely through the I/O system.
KeyValues
- Shoots through water (ShootsThroughWater) <choices>
If enabled, this func_tanklogic will be allowed to trace through water. (as opposed to just hitting the surface)
If enabled, this func_tanklogic will be allowed to trace through water. (as opposed to just hitting the surface)
Outputs
- OnFire_BarrelPos
<vector>
Fires each time this func_tank would fire a bullet. Passes the barrel's current position.
Fires each time this func_tank would fire a bullet. Passes the barrel's current position.
- OnFire_ShootPos
<vector>
Fires each time this func_tank would fire a bullet. Passes the position which said bullet would hit, spread applied.
Fires each time this func_tank would fire a bullet. Passes the position which said bullet would hit, spread applied.
- OnFire_FirstEnt
<ehandle>
Fires each time this func_tank would fire a bullet. Passes the first entity that would be hit, if any.
Fires each time this func_tank would fire a bullet. Passes the first entity that would be hit, if any.
