func_fish_pool
func_fish_pool is an existing point entity available
with all versions of Mapbase.Creates a school of interactive fish that swim near this entity.
KeyValues
- Skin (skin) <integer>
Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to make each fish use that skin instead of the default.
Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to make each fish use that skin instead of the default.
- Loud Panic Range (LoudPanicRange) <float>
How far away an event has to be to make the fish in this pool panic.
How far away an event has to be to make the fish in this pool panic.
- Quiet Panic Range (QuietPanicRange) <float>
How far away a quiet event (a footstep) has to be to make the fish in this pool panic.
How far away a quiet event (a footstep) has to be to make the fish in this pool panic.
Inputs
- SpawnFish
<void>
Spawns an additonal fish. This ignores the fish count keyvalue.
Spawns an additonal fish. This ignores the fish count keyvalue.
- PanicLoudFromPoint
<vector>
Causes a loud panic event at the specified location vector.
Causes a loud panic event at the specified location vector.
- PanicQuietFromPoint
<vector>
Causes a quiet panic event at the specified location vector.
Causes a quiet panic event at the specified location vector.
- Skin
<integer>
Changes the fish skin to the specified number.
Changes the fish skin to the specified number.
Outputs
- OnSpawnFish
<ehandle>
Fires when a fish is spawned, passing the fish as the activator.
Fires when a fish is spawned, passing the fish as the activator.
