filter_damage_logic
filter_damage_logic is a filter entity available
with any version of Mapbase.A filter that fires outputs based on received damage information.
KeyValues
- Secondary Filter Mode (SecondaryFilterMode) <choices>
Sets how the secondary filter should be treated.
Sets how the secondary filter should be treated.
Outputs
- OutInflictor
<ehandle>
Outputs the damage inflictor.
Outputs the damage inflictor.
- OutAttacker
<ehandle>
Outputs the damage attacker.
Outputs the damage attacker.
- OutWeapon
<ehandle>
Outputs the damage weapon.
Outputs the damage weapon.
- OutDamage
<float>
Outputs the damage.
Outputs the damage.
- OutMaxDamage
<float>
Outputs the max damage.
Outputs the max damage.
- OutBaseDamage
<float>
Outputs the base damage.
Outputs the base damage.
- OutDamageType
<integer>
Outputs the damage type.
Outputs the damage type.
- OutDamageCustom
<integer>
Outputs the damage custom.
Outputs the damage custom.
- OutDamageStats
<integer>
Outputs the damage stats.
Outputs the damage stats.
- OutAmmoType
<integer>
Outputs the ammo type.
Outputs the ammo type.
- OutDamageForce
<vector>
Outputs the damage force.
Outputs the damage force.
- OutDamagePosition
<vector>
Outputs the damage position.
Outputs the damage position.
- OutForceFriendlyFire
<bool>
Outputs whether the damage info forces friendly fire.
Outputs whether the damage info forces friendly fire.
