filter_damage_logic is a filter entity available with any version of Mapbase.

A filter that fires outputs based on received damage information.



KeyValues

- Secondary Filter Mode (SecondaryFilterMode) <choices>
Sets how the secondary filter should be treated.

Outputs

- OutInflictor <ehandle>
Outputs the damage inflictor.
- OutAttacker <ehandle>
Outputs the damage attacker.
- OutWeapon <ehandle>
Outputs the damage weapon.
- OutDamage <float>
Outputs the damage.
- OutMaxDamage <float>
Outputs the max damage.
- OutBaseDamage <float>
Outputs the base damage.
- OutDamageType <integer>
Outputs the damage type.
- OutDamageCustom <integer>
Outputs the damage custom.
- OutDamageStats <integer>
Outputs the damage stats.
- OutAmmoType <integer>
Outputs the ammo type.
- OutDamageForce <vector>
Outputs the damage force.
- OutDamagePosition <vector>
Outputs the damage position.
- OutForceFriendlyFire <bool>
Outputs whether the damage info forces friendly fire.