filter_blood_control is a filter entity available with any version of Mapbase.

A filter that controls the blood an entity emits. Must be used as a damage filter to work properly.



KeyValues

- Blood Disabled (BloodDisabled) <choices>
Sets whether blood shouldn't be produced by damage. Overrides the secondary filter, if any.
- Secondary filter is damage filter (SecondaryFilterMode) <choices>
Sets whether the secondary filter should be treated as a redirected damage filter (must pass to take actual damage) instead of just permitting blood.

Inputs

- DisableBlood <void>
Disables blood.
- EnableBlood <void>
Enables blood if it was previously disabled.