env_tonemap_controller
env_tonemap_controller is an existing point entity available
with all versions of Mapbase.An entity that controls the HDR tonemapping for the player. Think of it as a method of controlling the exposure of the player’s eyes.
KeyValues
- Tonemap Scale (TonemapScale) <float>
The tonemap scale. This should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open. -1 = use default
The tonemap scale. This should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open. -1 = use default
- Tonemap Rate (TonemapRate) <float>
The rate for auto exposure adjustment. -1 = use default
The rate for auto exposure adjustment. -1 = use default
- Auto Exposure Minimum (AutoExposureMin) <float>
Sets a custom tonemap auto exposure minimum. -1 = use default
Sets a custom tonemap auto exposure minimum. -1 = use default
- Auto Exposure Maximum (AutoExposureMax) <float>
Sets a custom tonemap auto exposure maximum. -1 = use default
Sets a custom tonemap auto exposure maximum. -1 = use default
- Bloom Scale (BloomScale) <float>
Sets a custom bloom scale. -1 = use default
Sets a custom bloom scale. -1 = use default
Flags
- [1] Master (Has priority if multiple env_tonemap_controllers exist) : 1
Inputs
- UseDefaultBloomScale
<void>
Reverts to using the default bloom scale.
Reverts to using the default bloom scale.
- SetBloomScaleRange
<string>
Sets a range for the bloom scale. First number is the maximum, second number is the minimum.
Sets a range for the bloom scale. First number is the maximum, second number is the minimum.
