env_break_shooter is a point entity available with any version of Mapbase.

An entity that shoots func_breakable gibs.



KeyValues

- Model (model) <choices>
Thing(s) to shoot out. The choices only matter when the model type is Breakable Chunks. If a specific model is needed, enter its file path. If a point_template is needed, enter the point_template's name.
- Model Type (modeltype) <choices>
The type of model to use.
- Gib Count (SetCount) <integer>
Number of gibs to create.
- Delay (SetDelay) <float>
Delay until gibs are shot.
- Gib Size (SetGibSize) <vector>
The size of each gib.
- Gib Speed (SetGibSpeed) <float>
The speed of each gib.
- Randomization (SetRandomization) <integer>
The gib direction randomization factor.
- Lifetime (SetLifetime) <float>
The lifetime of each gib.
- Gib Flags (SetGibFlags) <integer>
The flags for each gib.

Inputs

- Shoot <void>
Shoots the gibs.
- SetCount <integer>
Sets the number of gibs to create.
- SetDelay <float>
Sets the delay until gibs are shot.
- SetGibSize <vector>
Sets the size of each gib.
- SetGibSpeed <float>
Sets the speed of each gib.
- SetRandomization <integer>
Sets the gib direction randomization factor.
- SetLifetime <float>
Sets the lifetime of each gib.
- SetGibFlags <integer>
Sets the flags for each gib.