aiscripted_schedule is an existing point entity available in (HL2) Half-Life 2 with all versions of Mapbase.

Issues a command to an NPC without taking the NPC out of its AI. This does not seize control of the NPC as a scripted_sequence does



Inputs

- StopSchedule <void>
Stops the scripted schedule if it is running. This will first locate an NPC that matches the given target, then tell the NPC to stop this schedule if it is running.
- SetTarget <target_destination>
Sets the target NPC.