ai_goal_standoff is an existing point entity available in (HL2) Half-Life 2 with all versions of Mapbase.

AI Goal Standoff



KeyValues

- Custom: Take cover to reload (CustomCoverOnReload) <choices>
None
- Custom: Min time wait to shoot (CustomMinTimeShots) <float>
Minimum duration of time after a burst of shooting before trying again
- Custom: Max time wait to shoot (CustomMaxTimeShots) <float>
Minimum duration of time after a burst of shooting before trying again
- Custom: Min shots in a burst (CustomMinShots) <integer>
None
- Custom: Max shots in a burst (CustomMaxShots) <integer>
None
- Custom: Odds cover on damage (CustomOddsCover) <integer>
If damaged, the chances react by taking immediate cover

Inputs

- UpdateActors <void>
Forces an update on this goal's actors.