ai_goal_fear is a point entity available in (HL2) Half-Life 2 with any version of Mapbase.

AI Goal Fear

Allows player allies to use fear withdrawal points and other fear behavior otherwise unique with npc_hunters. Citizens will still engage in fear behavior with npc_hunters, but this allows them to use it with other NPCs.



KeyValues

- Actor(s) to affect (actor) <target_name_or_class>
NPC(s) that should engage in fear behavior.
- Fear Target (target) <target_destination>
Target to fear. Only applies whenever the actors' relationship to the target is D_FR. Supports wildcards and can be a classname or an entity name.
- Search Type (SearchType) <choices>
How to search for the entities using the targetname.
- Start Active (StartActive) <choices>
None

Inputs

- Activate <void>
Begin modifying fear behavior
- Deactivate <void>
Cease modifying fear behavior

Outputs

- OnArrivedAtNode <void>
Fires when we arrive at a fear withdrawal node. The node is the activator and the NPC is the caller.